Category Archives: Fanboi

Apple upgrade treadmill

It’s the Apple upgrade season which means I’ve got a lot of shiny new software, and a little bit of shiny new hardware. As a rabid Apple fanboi it’s not been a stellar year. Here’s my breakdown:

iOS9: “Meh”, unless you’ve got an iPhone 6S in which case still “meh”, albeit with a few extra features I’ll likely use rarely.

Watch OS2: “…”, although that’s not a bad thing, I’m very happy with my watch and remain very happy with it.

OSX El Capitan: My exact words were “Did they let Jony Ive out of his white room to look at this before they released it?”. There are some questionable design decisions around Expose.

iPhone 6s: An unexpected upgrade. My wife broke her phone, so I upgraded and gave her my 6. 3D touch is… interesting. The haptic feedback makes me think I’ve broken something in the phone by pressing too hard. As more apps use it it could become a useful feature. As it is I wouldn’t have upgraded if we didn’t need a new phone in the house.

iPad Pro: Want. Badly. I had no idea how I was going to get one last week. Since then I’ve had an unexpected iPhone purchase and need to get a laptop repaired (my wife has not had a good week) so it’s even more unlikely I’ll be getting one. I may need to smile sweetly at work.

Apple Watch: Three Weeks In

I was a little late to the Apple Watch party. Initially I was going to get a small Watch Sport which I ordered on day 1. So oversubscribed were the pre-orders that despite placing the order within seconds of pre-orders opening I was already bumped to the 3-4 weeks delivery timeframe.

I then book an appointment to try on the Apple Watch and realised the device isn’t quite as big as I thought. In fact I much preferred the larger version. So I cancelled my order and placed a new one. Which placed me in June sometime for receiving it.

Then my headphones got washed. At just shy of 1 Apple Watch in replacement cost I was faced with a fun decision. Given how much use my headphones get I cancelled the watch (again) and ordered new headphones.

Fast forward a few weeks and I managed to sell some old camera kit to fund my third attempt at buying an Apple Watch. Successfully this time. I’ve now had it for 3 weeks.

The Good

I’m not exactly sure what I was expecting with the Apple Watch. It’s a bit of an odd device. It doesn’t exactly do much, but then that’s the whole point. It’s just there when you need it, which is great.

I have two kids and do a lot of walking with a pushchair or pram. Trying to get your phone out of your pocket for simple things like checking the time, or the last notification is a royal pain in the behind. having all that on my wrist is a Godsend.

I also now do a lot more walking. The gamification of exercise stats with goals and badges to achieve mean I will actively now go for a walk on more sedentary days (Sunday especially) in order to achieve my daily goal and not jeopardise my weekly and monthly badges. This can only be a good thing.

I spend less time glued to my phone. Alerts come to my watch and I can quickly filter them there instead of getting my phone out and then getting sucked into all kinds of other things.

It took me a few days to get the balance of alerts right – I’ve turned off email notifications for example. I’ve also changed how alerts work on my other devices. Instead of a barrage of alerts on multiple devices the watch now handles most of the load.

And I have a watch back. I like watches, and on top of that they’re a fashion statement for me. My last watch was more expensive than the Apple Watch and did nothing but tell the time and, as far as I was concerned, look good.

So, three weeks in and I’m very happy with my purchase… but it’s not perfect.

The Bad

There are those who would argue you should never buy the first version of any produce (the Rev. A version). Wait for the second version where the flaws and issues are ironed out. This is not an unfounded view, just look back to the original iPhone or iPad.

The Apple watch has problems. It’s slow. Loading a new app can often take longer than the screen stays awake for. Some of the UI elements can be hard to press. Some things are non-intuitive, and I just hate having superfluous apps on there that I’m never going to use (although I suspect that will never change given it’s the same on iOS).

Some of my issues will be addressed in the next version of the OS which is due out in a few months.

I also have no idea how strong the screen actually is. My last watch supposedly had a sapphire screen and I managed to quite conclusively scratch that. I actually take the watch off at the gym for some exercises rather than risk banging it with weights. I’m probably being overly cautious, but I rather that than a damaged watch.

The Ugly

The button above the digital crown is utterly useless to me. I don’t use my watch to initiate contact with people so having a button dedicated to that is pointless. I want to be able to map that button to something else. The activity app would be a much more sensible binding for me.

The calendar app doesn’t show a month view for anything other than the current month as far as I can work out. I can’t think of any reason why. Finding appointments outside of ‘today’ is non-intuitive and the whole app needs a rethink.

Sending the funky animated emoji to non iMessage destinations just fails with a standard “message failed to send” error. At the very least this should be a specific “iMessage is needed to send these emoji” type message, and ideally it should try and work out up front if you can even send them.

The basic strap is a pickpockets wet dream. It’s secure enough to hold the watch on your wrist, but comes off very easily. I was very aware of this when walking around London. I think if I lived there I would have invested in a different strap.

Oh, and the battery…

Is fine. Seriously. I generally have 40 something percent left at the end of each day, and the one night I forgot to charge it I was able to get enough charge on it while I got ready for work for it to be fine throughout the day. I could see how heavy use of the heart monitor, along with using it to play music to bluetooth headphones all day, while messing with the screen lots will cause it to go flat quickly, but that’s not exactly a fair example of usage.

And charging it overnight isn’t a problem for me either. I charge masses of stuff overnight already. I’m not overly bothered about sleep monitoring (had it before with my Jawbone Up and it didn’t do much for me) and I never used to sleep with my watch on anyway.

So I pre-ordered an Apple Watch

Unsurprisingly the Apple Watch has sold out fast. Incredibly fast. Pre-orders were supposed to open at 8:01 in the UK. They were a few minutes late getting the Apple Store back on line (I know, I was hitting refresh every 15 seconds). I then went straight to my preferred watch, double checked the size using the scale images, and hit order. It can’t have been 60 seconds after the UK pre-orders went on line. And yet they had already sold out of my chosen watch. Delivery date for me is sometime next month. Which kind of sucks.

The whole Apple Watch thing has been a dilemma for me. I like wearing watches. For a long time I wore a very nice black ceramic watch. Sadly it was fragile and when I broke the strap a second time I decided I would keep the hundreds it would cost to fix and wait for Apple’s offering.

When the Apple Watch was finally announced I was… conflicted. I love what it does, although I do find it ironic that I want some of the features to save me having to get my overly large iPhone 6 out of my pocket. I’m not sure about the looks. They’ve grown on me, but it’s very iPhone, or iPad 1. Chunky would be a good adjective.

And herein lies the problem. The Apple Watch I wanted, with the black link strap, is damn near a grand. At that price it’s jewellery and my expectations for looks go from high (as they are for consumer hardware) to extremely picky. Then there is the question of resale value if I want to upgrade – how much of my thousand pound outlay will I lose? And finally the whole thing is an unknown quantity. Is it just a gimmick that I will tire of in a month? Or will it become central to my life like my laptop and my phone?

Oh, and it’s ‘Rev A’ in every sense of the word. It’s the first run of this model, and the first ever consumer build of a watch they’ve done. It’s likely to be less than perfect. I expect Apple Watch 2 to be sleeker, faster, better and have longer battery life. And I expect that in 12-18 months time.

So splashing a grand that I don’t have on an unknown quantity that doesn’t quite flick all the aesthetic switches becomes difficult to justify. But I still wanted one.

The obvious compromise here is to go for the Sport version. It’s considerably cheaper and will loose less money in real terms when it comes to resale, be that for an upgrade or because I no longer use it. And if I’m compromising I may as well go the whole hog and get the smaller watch. It’s £50 cheaper, slightly less bulky and could potentially go to my wife if I did upgrade.

Call it dipping a toe in the water. I get a seat at the party, albeit a few weeks later than some. I get to live with a smart watch for a while and have time to put together stupid amounts of money for Apple Watch 2 if it turns out that it is everything I hope it is.

iPhone Galaxy 6, Part II

I woke up this morning to discover #bendgate (or #bentgate, I’ve seen it both ways). In a nutshell it turns out that if you take a large, flat, thin object – for shiggles let’s say an iPhone 6+ – and make it out of something fairly soft – the thin aluminium iPhone case for example – it doesn’t take a huge amount of force to bend it. Said force could, in fact, be provided by simply putting the phone in your back pocket1 and sitting down. Sadly the internals of the phone and it’s screen are less malleable, meaning your bendy phone may stop working. The 6 is less affected thanks to its smaller size, but it’s not immune either. Great.

I’m pretty sure making the phone just a few mm thicker, using a thicker shell, fitting a slightly bigger battery and having the camera flush to the back would have made an all round better phone. But no, Apple had to make it thin.

That said, this happens every time Apple releases a phone; a couple of days later someone finds something fundamentally wrong with it and Apple are declared to have screwed the pooch. I suspect that, just like every other “fatal iPhone flaw” this will disappear quickly enough and be forgotten about after having bugger all effect on sales. That’s not to say the phone doesn’t have plenty wrong with it, but I don’t think it heralds the death of Apple, and I have no doubt that the phones will continue to sell in huge volumes.

The news comes, rather ironically, just as I decided I am going to persevere with my iPhone 6. My reasoning is that, given past release cycles, we can assume there will be a 6s which will be almost itentical to the 6 externally. Basically I’d be pinning my hopes on an iPhone 7 in two years time before moving from the 5s. I rather suspect the iPhone 5 form factor will either be killed off, or turned into the budget phone by then, leaving me with no options other than dealing with it or obsolescence. I’m not sure I can cope with obsolescence so I’ll just deal with it now. I still reserve the right to bitch constantly about it, poke fun at the ridiculous size of the 6+ and generally bemoan the travesty that is the iPhone 6.

So have we seen peak Apple? Is this the beginning of the end? Hopefully not. This isn’t the first time Apple have done this recently. OSX Lion took Macs in a dangerous direction that started ostracising pro users and generally making OSX much more like iOS. Another step in that direction would have had me going back to Snow Leopard until it became obsolete before finally switching to Linux. That would have been a sad day. Thankfully Mountian Lion and Mavericks addressed many of the issues Lion introduced and trend is a positive one again. I’m very excited about Yosemite.

My hope is that Apple will realise they’ve made some mistakes with the iPhone 6 and correct them. With some tweaks to the OS, and with App developers creating UIs for larger screens, hopefully we’ll also see usability increase. Until them I shall tolerate the phone and try and concentrate on the fact that is does have a nice screen.

Incidentally, unlike my last blog entry this wasn’t written on my iPhone. While I’m slowly coming to terms with typing on that I’m not a complete idiot.


1 A pocket you’ve probably chosen because the phone is so stupidly large it doesn’t fit anywhere else

Apple, I am very dissapoint…

A friend of mine once expressed surprise at a long email I’d sent from my iPhone 4. To him, typing that much on a phone was a long and arduous process. For me, the iPhone keyboard was well designed, easy to use and something I could write long documents with using a single thumb.

Even the iPhone 5, which I expressed concern about due to its larger size, only increased the height so typing wasn’t affected. It just meant reaching some rarely used (~1%?) parts of the screen required a stretch.

Sadly the iPhone 6 changes this. It’s both wider and taller than the iPhone 5 which means I can no longer reach the whole screen with a single thumb. This is a big thing for me.

If I position my hand so I can type [relatively] comfortably [and then only for short bursts] I can’t reach the top 2cm of the screen. This means I can’t post a tweet in Tweetbot, can’t send an email, can’t press “Done” in numerous apps without using two hands – or doing some kind of digital gymnastics with my hand to shuffle the phone about and risk dropping it.

Now I get that people want large phablet phones which they’ll use with two hands, but that’s not everyone. Some of us were happy with our 4″ screens that we could use one handed, not some halfway house that is neither a phablet, or a 1 handed phone. I don’t get why we weren’t given the option of regular and large, rather than large and stupidly large.

So I have three choices: fundamentally alter the way I use my phone; deal with the fact that using my phone is going to be much slower and cause thumb ache; or go back to my iPhone 5s. The third option is seriously tempting.

Having dumped North of £600 on a new gadget I want it to be perfect. I want the feeling of joy I got from my iPhone, my iPhone 3, my 4, 4s and 5s1. I don’t want some cheep looking, plasticky Android clone that’s a pain in the arse to use.

There are other issues too. Moving the top button to the side makes things awkward for a southpaw like me. Every time I go to put the phone to sleep I end up hitting the volume buttons too. Screenshots are awkward to do now, as is resetting the phone.

Design decisions like having the camera protrude are questionable. The phone doesn’t lay flat, something that’s exacerbated by the lack of dock. I think Apple would have been forgiven for making the back flush with the camera and having a bigger battery.

The styling on the back is not to my taste. Whatever material they’ve used for the lines top and bottom looks cheap and makes the metal look like painted plastic. I think it’s those, more than anything else, that detract from the “premium product” look an iPhone should have.

So what does this £600 fondleslab give me that my 5s doesn’t?

Well thumb and arm ache for starters – writing this much text is a serious chore2.

Faster CPU – except I don’t play games on my phone and, unlike my 3, the recent OS updates haven’t seemed to adversely affect my 5s.

Bigger screen – which is a nice screen, but I’m not sure it’s worth the price in terms of usability due to its larger size.

Better camera – meh, the one on the 5s was OK and nothing compares to my DSLR anyway.

Barometer – nothing uses it yet that I can see, although that’s one thing I was looking forward to having.

Apple Pay – I’m in the UK, we’re not getting that for a while and we already have NFC in our cards.

A lot of my Fandroid friends have been teasing me of late that Apple are playing catchup with Android. I disagreed; different users, different goals, different ideals. Apple don’t play catchup, nor do they lead the way: they look at what people are doing and forge a different path. What appears to have happened with the iPhone 6 is that Apple have forgotten this. They’ve played catchup with Android, and they’ve lost. Welcome to the iPhone Galaxy 6.


1 I didn’t get the 3s and the 5 due to not being able to afford them at the time

2 The main body of the text was written on the phone, but I gave up and edited it on my laptop

Google sucks… battery

I think it’s safe to say I use my laptop a lot. Not only is it my primary work machine, but it also comes home with me each night. 5:151 isn’t the end of the working day so much as time to relocate to my “office on the train”. Once I get home, should I have anything else I need to catch up with3, I have the option of heading into my home office2, or sitting with the wife while she watches her TV.

Last night I noticed my laptop battery was near dead (31 minutes left) which was odd because the 13″ MBPr’s are supposed to have insane battery lives of something like 7 hours. I know battery life diminishes with age, but this machine is still quite new and I was looking like I was only going to get 4 hours off a full charge. Something was not right.

Turns out the 7 hour charge is only attainable if you’re not spanking the CPU constantly, which it seems I was. Admittedly I do run an awful lot of applications and processes in the background, but they should all be in idle wait loops, delicately sipping power until called upon.

Some quick investigation showed that Google was at fault, although surprisingly not Chrome4. Google Drive was chewing up huge swathes of CPU, apparently updating the “synchronising” status, and halving my battery life. Restarting it caused the meagre 20% power I had left to start heading back towards the 1 hour mark.

Since restarting it it’s played nicely, and (after a recharge and some minutes on the train on battery power) I’m back to a project 8 hours 15 minutes battery remaining with Google Chrome now listed as the only app using significant energy.


1 My working day is dictated by trains, and the next one is an hour later. I don’t doubt stupid o’clock will feature during my time at Rainbird, but we’re trying to run things so that the mental startup hours are the exception rather than the norm.

2 slash spare room – by home office I mean I’ve got a thunderbolt display on the desk where my gaming rig lives. It means I can plonk my laptop down there and wheel my chair over to work comfortably on two screens.

3 I said mental startup hours, long hours are to be expected, and most of the stuff I do at home is lightweight admin stuff, or writing presentations, which hardly constitutes work anyway.

4 Although one result of the investigations into power usage is that I may be returning to Firefox or Safari given Chromes is getting to be a bit chubby and heavyweight.

Joystick Setup – The Confessions of an OCD Space Sim Addict

My first ever computer was a BBC Model B1 which my parents bought when I was about 9 or 10. I credit this machine with two things: firstly it got me into programming and ultimately set me on my current career path; but secondly it also got me addicted to space sims.

Elite, when it came out, was an absolutely ground breaking game in many ways. It was the first game to truly blow me away and, in many respects, I consider it to be the best game ever made. The premiss behind the game was simple: you fly a space ship between star systems, buying and selling goods to make money, and fighting off pirates (and/or the police if you took the piracy route yourself). The implementation, given it had to fit into 32K, was near flawless with eight rich and varied galaxies to visit with numerous star systems and space stations you could dock with. I was hooked, and have been looking for something to match it ever since2.

It’s little wonder that when David Braben said he was raising money through Kickstarter for a new version of Elite I simply threw my wallet at him and say “here, take my money”. I also threw vast sums of money at Ebuyer to order a new gaming rig to handle the game.

The one thing I didn’t have to buy was a joystick. As a long standing fan of space and flight games I’ve owned a CH Products HOTAS3 setup for years. It’s a far cry from my old Elite setup where I had a non-self centring graphics paddle with a single button (made docking a cinch as I could set the ship up and leave the joystick where it was). The CH Products HOTAS I have has 3-axis on both controllers, 4 individual buttons, 3 sets of 4 way hat switches and one 8 way hat switch, for a total of 24 buttons per controller, or 48 physical buttons in total. One of those buttons can be set as a shift button giving you 94 virtual buttons. You can also set one of three modes using another button which, in theory, gives access to 276 virtual buttons, and 18 virtual axis. Finally you can write custom scripts which basically give you any combination of Axis and Buttons you could ever want4.

Personally I don’t get on with the mode settings on the joystick so I tend to just use a single shift button. Also, one of the buttons is difficult to activate thanks to it’s location, plus the throttle axis on the joystick is made redundant by the throttle controller, so generally I set the sticks up to give me 5 axis and up to 92 virtual buttons. That’s still quite a few things to configure, especially when I have my own preference for setting things up and the fact that games never conform to this.

When you consider the above you can start to understand why, for a good game with many configurable controls, it takes me in the order of 3 days just to configure the joysticks. Elite has 8 usable axis and somewhere in the order of 70 actions that can be bound to buttons (of which about 50-60 are relevant as some simply provide alternatives to axis – e.g. bindings for increase and decrease throttle as well as the option to use a throttle axis). Deciding which of the 8 axis to map to the 5 axis I want to use, and where to group the 50 or so buttons takes time. A lot of time.

The new beta release of Elite Dangerous has introduced new control settings which means my old configuration has been lost – annoying, but it gives me a chance to sit down and refine things. This quite literally involved two hours of me sitting at the control settings screen in game, noting down the various controls available on my laptop, and making notes on special joystick layout cheat sheets that I have. I also have the joysticks to hand so I can test out how comfortable/intuitive certain combinations and layouts may be.

Stage two will be to start mapping the primary axis and controls and checking I’m comfortable with those (usually fairly quick as the whole up/down/left/right/shoot thing is fairly straightforward, although Elite prioritises roll over yaw which takes some getting used to). Stage 3 is to then map all the other commands, a process that can take a while to refine as you sometimes don’t find issues with the layout until you’re using it in anger – there’s nothing worse than ejecting from your ship by mistake because in the heat of the moment you pressed down on a hat switch, not forward.

Stage 4 is to actually play the damn game 🙂 Thankfully, with Elite still being in beta and having featuring missing and some annoying bugs I’m happy to just dip in and out getting the setup perfected. It means that when the full version of the game is released I’ll be all set and ready to go day 1.

For those of you who think that investing the amount of time I do into setting the game up correctly is ludicrous, you need to consider that I will easily spend hundreds of hours playing this game (in fact, if I don’t rack up over 500 hours I’d suggest the game didn’t meet expectations). If you’re going to spend that much time doing something you want to make sure it’s setup right.


1 We later upgraded it to a B+ with 64Kb of memory, and a daughter board that contained a spreadsheet, database and word processor all on ROMs which meant loading this applications was incredibly fast.

2 Privateer 2 came close, which is why I’m very excited about Star Citizen and what that may be like. Much as I loved Eve it’s not really flying the ships so not quite the same thing. The X series of games tried really hard, but ultimately they were just too buggy and just lacked… something.

3 H.O.T.A.S.: Hands On Throttle and Stick; a pair of joysticks similar to the setup used in fighter planes where you have the throttle in one hand and the joystick in the other, and then a bunch of buttons on both meaning you can control everything without taking your hands off them.

4 What limitations there are are really imposed by Direct X, not the joysticks.

iOS 7 Music Problems

So, like pretty much every other fanboi out there, I now have iOS7 installed on my iPad and iPhone. In the main I’ve been quite impressed. I’m still running an iPhone 4S and I was worried it would struggle. Two things I did notice though were music playback and battery life were both shocking. I’ve had this problem in the past when the iPhone 4 came out. I was on an iPhone 3 and the latest version of iOS struggled to play music without stuttering. I had joked that Apple deliberately caused older hardware to do this to force upgrades, and then duly went and got an iPhone 4 which solved any speed issues. This time round I wasn’t so sure it was hardware related. For one thing, every time I opened the music app there was network access, and music wasn’t stuttering, it was just stopping, or refusing to play.

Googling the situation wasn’t helpful. The internet is rife with stories about iOS7, the new music player and people having unrelated problems, meaning my searches were brining up useless news articles and forum posts. To that end I’m going to describe the problems I had so maybe others migh find this and get a solution.

The first problem was music would just stop. Press play again and nothing would happen, or maybe it would play a second or two, and then stop.

Next up was the bizarre behaviour of me pressing ‘next’ and seeing my iPhone keep skipping tracks. It was almost as if it was considering the track, and then discounting it, moving onto the next one. Sometimes it would skip a number of tracks before finally deciding it would play one.

Then there was the issue of near constant network access when the music app was open, and really poor battery life, probably because of the network access.

Lastly there were some odd songs on my iPhone. I rate all my music and have rules that put 5*, 4* and a random selection of 3* tracks onto my phone. This does mean that each time I sync I get a slightly different selection of tunes, but I was sure I’d set some of these tracks not to sync.

It turns out the explanation, and solution was very simple. The problems seemed to occur when I had limited network access so I wondered if iOS7 was doing anything funky with the music app and phoning home. A quick check of the Music app preferences yielded:

image

Seems my phone was now trying to play music I’d bought off the iTunes Music Store, but that wasn’t on my phone. A quick change of settings to:

image

And the number of tracks on my phone dropped by 1,000, those that were left played instantly and the problems all went away.

New Mac Pro: *Want* *Need* :(

Recently I’ve been looking a building a gaming rig. My main desktop now resides at work, and my laptop really isn’t cutting the mustard on the gaming front. Historically I’d just go to Alienware and hand over a few grand, but since they’ve been bought by Dell I’ve found the build quality to be substandard1, and I really don’t have the £40002 for the rig I want. Also the current cases are fugly as hell. My last rig was actually a stupidly expensive Mac Pro – not the best gaming rig in the world, but it’s still going strong some years on. No, the only option was a custom build.

Cue about a week of scouring the internet for cases, and hours upon hours of YouTube reviews and case porn. I want this thing to look good. Seriously good; to the point of taking £300 of my budget and throwing it at a Cosmos 2 case…

…and then Apple announce the new Mac Pro and [almost] all consideration of getting the best gaming rig money can buy goes out of the window. The phrase “shut up and take my money” springs to mind – in fact “shut up and take my firstborn” has crossed my mind :S.

There is just something about [some] Apple designs, and the new Mac Pro flicks my ‘must have‘ switch. The Mac Cube3 was the first Apple product that caused this, then the first, second and 4th iPhones, the iPad 34, and the 30″ cinema displays also caused the same reaction. Luckily for my wallet the iPhone 5 and retina display 13″ MBPs have fallen into the really want category, which I can, with great force of will, resist.

Ultimately I suspect reality is going to come crashing down on me and the need to shift a certain amount of polygons per GBP will win out here5. What I will be left with is a very big, very brash, very fast games rig, but in my heart I will be pining after a fairly small, very sexy, stonkingly expensive workstation. A lottery win would seriously help with this first world problem.


1 It’s kind of upsetting to find out that the water cooling option has simply been rammed into a case designed for air cooling, putting pressure on joints and ultimately causing coolant to spill all over my pair of £1000 [each]2 GFX cards, shorting them, 3 days after I got hold of the rig – and yes, I’m well aware you can add stuff to water coolant that makes it non conductive, and no, I don’t know why they didn’t add it.

2 I don’t piss about when it comes to building rigs.

3 Sadly that was quite a bit of style over substance, and System 9 was shockingly bad. By the time OSX came out and made the machine all it could be the hardware was a bit dated.

4 Sorry, the old “New iPad” – Apple do like to confuse with model names.

5 While I don’t buy the whole “Apple is too expensive” argument as it’s often comparing Apples with pears [or PCs :)], there is no denying that if you want to build something to shift as many polygons as possible for as cheap as possible you want non Apple hardware… and, sadly, Windows.

iOS7

So we’ve finally been given a sneak preview of iOS7 and the internet is now aflame with opinion. I find the reaction to iOS7 as interesting, if not more interesting than the changes they’ve announced.

Since the announcement that Jony Ive was getting involved with iOS speculation about what he would do to it was rife. Skeuomorphism was dead [hurrah!] and iOS, which is getting to be a venerable OS, would be given a facelift. The irony is that, although large portions of both Haters and Fanbois could agree that iOS needed an update, now it’s come everyone is up in arms claiming Apple has screwed the pooch.

The cries of “you’ve ruined it, change it back!” seem to be a common theme for the Facebook generation – just look at every single Facebook update ever – and it’s not just limited to Facebook. Those people I know who have actually used iOS7 have been pleasantly surprised; even those who were secretly hoping to hate it. This is a big change for Apple and one of the first big steps in a post Jobs world. The sensible people are sitting up and taking notice, including those on the opposite side of the fence in Camp Android. Apple have a tendency of upsetting the apple cart [if you’ll excuse the pun] with these kinds of moves and people generally didn’t notice until it’s too late. The smart money has cottoned on to this.

Yes, Apple may have screwed the pooch – I don’t know, I haven’t used it. The baying hounds who proclaim Apples downfall at every turn may be right this time (after all, it stands to reason that they will eventually be right), but lets get iOS7 released and into the hands of everyone for a few months before we call it. I suspect that after the shock of change has worn off people will be asking why Apple didn’t do it sooner. I certainly can’t wait to get my hands on it.